First Intermission - Page Three

16th Jul 2012, 7:21 PM in First Intermission
First Intermission - Page Three
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Author Notes:

16th Jul 2012, 7:21 PM
Watch this comic being made here!


17th Jul 2012, 4:03 AM
That is EXACTLY as Serenais would be. Both what she would ask and the face she'd make when being talked to that way. :)
17th Jul 2012, 5:19 AM
Also, after watching the making of video, it's quite surprising how much stuff is done that nobody notices (resizing Trigonometry's gear to fit a gnome better, shadow on the Death Knight, etc.) - because it is well done. My hat off to you. :)
17th Jul 2012, 9:48 AM
Some would say: "It's all in the details" but really it's all about composition. But yeah, details like that are important to me :D
18th Jul 2012, 12:51 PM
Loving the work still.

Wanted to comment on the video to but I settled with hitting subscribe. ^.^
18th Jul 2012, 1:02 PM
Yeah, it's because I'm using my personal Youtube that I normally use for work-related projects (I'm a game designer). I might look into making another channel just for WoW stuff soon and might enable comments, etc. then.

EDIT: In the process of downloading WoW videos from my current account to upload back into a new youtube profile for the comic
22nd Jul 2012, 12:37 PM
I watched the video and am simply amazed. You keep track of so many things!

Seeing how you put together your comics makes me want to get a Windows machine just so I can run ModelViewer too. The program gives you so much control and the models seem so much "cleaner" than the ones obtained by my method of recording a movie then screen-shoting what I like.

Furthermore, I feel I have learned something from you. I will explore the use of the Liquify tool to make my models more expressive in Trigonometry. If I may be bold, I'd like to request a tutorial?

22nd Jul 2012, 2:08 PM
Sure, what aspects?

Writing/Composition, Model Viewer or Photoshop?

Also, if you use a Mac, there is a Mac version of it, but I'm not sure how stable it is considering the Windows one has bugs everywhere. It's also severely out of date, by the looks of it.
22nd Jul 2012, 5:56 PM
I was am interested in the Photoshop side of things. (It's the main program I use.)

More specifically, what approach do you use to adjust an image to make a character more expressive? I've tried the Liquify tool but the results look nowhere as good as yours.

When I first came up with the idea of doing Trigonometry as a weekly comic, I tried using the current Mac version of WoW ModelViewer. It was so buggy that I couldn't even get the program to boot up. *sigh*

However, there is a light on the horizon. It appears people are working on a cross platform version. I'll check it out then.

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